DeepMind Control
Benchmarks
Task NameDataset NameSOTA ResultTrendResults
DeepMind Control Cartpole Balance Sparse
150,700Steps to 75% Return
11
DeepMind Control (DMC) suite seen/unseen embodiments
49.1Hopper Hop Score
9
DeepMind Control Reacher Hard
589.7Steps to 75% Return (k)
8
DeepMind Control
89.1Stand Performance
8
DeepMind Control Walker Walk
116.8Steps to 75% Return
6
DeepMind Control Walker Stand
120Steps to 75% Return
6
DeepMind Control Reacher Easy
205,000Steps to 75% Return Threshold
6
DeepMind Control Quadruped Walk
330,500Steps to Reach 75% Return
6
DeepMind Control Pendulum Swingup
76,600Steps to 75% Return (k)
6
DeepMind Control Hopper Hop
153,500Steps to 75% Return
6
DeepMind Control Finger Turn Hard
333.4Steps to 75% Return
6
DeepMind Control Finger Turn Easy
77,300Steps to 75% Return
6
DeepMind Control Finger Spin
89,100Steps to 75% Return
6
DeepMind Control Cup Catch
104,700Steps to 75% Return
6
DeepMind Control Cartpole Swingup
278,800Steps to 75% Return
6
DeepMind Control Cartpole Balance
203,100Steps to 75% Return
6
DeepMind Control Acrobot Swingup
475,000Steps to 75% Return
6
DeepMind Control Walker Run
205,000Steps to 75% Return
5
DeepMind Control Hopper Stand
245.2Steps to 75% Return (k)
5
DeepMind Control Cheetah Run
145,400Environment Steps to 75% Return (k)
5
DeepMind Control Cartpole Swingup Sparse
383,100Environment Steps to 75% Return
5
DeepMind Control 3M steps
422Acrobot Swingup Score
5
DeepMind Control 1.5M steps
272Acrobot Swingup Score
5
DeepMind Control Quadruped Run
345,000Steps to 75% Return
4
DeepMind Control
89.1Walker-stand Success Rate
4