Humanoid Locomotion on RDT-Bench Stairs Up
99.2Success RateNow You See That
Evaluation Results
| Method | Links | |||
|---|---|---|---|---|
| Now You See ThatArchitecture=Terrain-specific critics/discriminators2026.02 | 99.2 | 28.5 | 5.2 | |
| BC OnlyTraining=Behavior cloning with only Lbehavior2026.02 | 89.2 | 32.4 | 15.6 | |
| Single Critic/Disc.Architecture=Single shared critic/discriminator2026.02 | 85.6 | 34.6 | 18.3 | |
| Humanoid Parkour LearningAugmentation=Gaussian noise and random dropout2026.02 | 74.2 | 38.2 | 28.5 | |
| Standard DRAugmentation=Hole filling and random masking2026.02 | 65.4 | 41.5 | 38.2 | |
| Partial Aug.Augmentation=Depth-dependent noise and preprocessing2026.02 | 61.2 | 43.8 | 42.6 | |
| Direct RLTraining=End-to-end RL from depth images2026.02 | 57.3 | 48.6 | 55.2 | |
| No AugmentationAugmentation=Gaussian noise and pixel dropout2026.02 | 45.3 | 52.3 | 68.4 |