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Reinforcement Learning on Pong Atari 2600 (test)

20Average Total RewardDQN
-22.016-11.108-0.210.708Dec 19, 2013

Evaluation results

MethodLinks
DQNpolicy=epsilon-greedy, epsilon=0.052013.1220—
Humanagent=expert human player2013.12-3—
Contingencypolicy=epsilon-greedy, epsilon=0.052013.12-17—
Sarsapolicy=epsilon-greedy, epsilon=0.052013.12-19—
Randompolicy=random2013.12-20.4—
DQN Bestpolicy=epsilon-greedy, epsilon=0.05, evaluation=best episode2013.12—21
HNeat Bestpolicy=deterministic2013.12—19
HNeat Pixelpolicy=deterministic, input=8 color channel representation2013.12—-16