3D Gaussian Splatting Compression on ScanNet++ 0.3 compression ratio (test)
0.1718LPIPSZip-GS
Evaluation Results
| Method | Links | |||
|---|---|---|---|---|
| Zip-GSCompression Ratio=0.3, Ratio (Size, MB)=37.9× (10.68)2025.09 | 0.1718 | 86.03 | 25.25 | |
| LightGS (with SH)Compression Ratio=0.3, Ratio (Size, MB)=3.3× (121.42)2025.09 | 0.2498 | 85.1 | 23.45 | |
| Difix3DCompression Ratio=0.32025.09 | 0.2535 | 82.28 | 22.33 | |
| LightGS (w/o SH)Compression Ratio=0.3, Ratio (Size, MB)=12.2× (33.29)2025.09 | 0.2667 | 82.7 | 22.45 | |
| LightGS*Compression Ratio=0.3, Ratio (Size, MB)=3.3× (121.41)2025.09 | 0.2962 | 77.74 | 21.78 | |
| FlexGaussianCompression Ratio=0.3, Ratio (Size, MB)=21.2× (19.12)2025.09 | 0.3704 | 84.08 | 23.23 | |
| PrefPaintCompression Ratio=0.32025.09 | 0.4086 | 68.37 | 16.76 | |
| SD2-InpaintCompression Ratio=0.32025.09 | 0.4583 | 61.3 | 14.07 |