3D Gaussian Splatting Compression on ScanNet++ 0.1 compression ratio (test)
0.2321LPIPSZip-GS
Evaluation Results
| Method | Links | |||
|---|---|---|---|---|
| Zip-GSCompression Ratio=0.1, Ratio (Size, MB)=109.1× (3.71)2025.09 | 0.2321 | 81.22 | 22.93 | |
| LightGS*Compression Ratio=0.1, Ratio (Size, MB)=10.0× (40.47)2025.09 | 0.4062 | 68.42 | 18.87 | |
| Difix3DCompression Ratio=0.12025.09 | 0.4449 | 60.37 | 15.6 | |
| LightGS (with SH)Compression Ratio=0.1, Ratio (Size, MB)=10.0× (40.47)2025.09 | 0.4539 | 61.86 | 15.64 | |
| LightGS (w/o SH)Compression Ratio=0.1, Ratio (Size, MB)=36.5× (11.10)2025.09 | 0.4583 | 61.3 | 15.56 | |
| FlexGaussianCompression Ratio=0.1, Ratio (Size, MB)=60.3× (6.71)2025.09 | 0.4887 | 68.33 | 15.62 | |
| PrefPaintCompression Ratio=0.12025.09 | 0.5518 | 52.63 | 13.91 | |
| SD2-InpaintCompression Ratio=0.12025.09 | 0.5893 | 46.91 | 12.64 |