3D Gaussian Splatting Compression on ScanNet++ 0.2 compression ratio (test)
0.1948LPIPSZip-GS
Evaluation Results
| Method | Links | |||
|---|---|---|---|---|
| Zip-GSCompression Ratio=0.2, Ratio (Size, MB)=60.4× (6.70)2025.09 | 0.1948 | 83.87 | 24.29 | |
| Difix3DCompression Ratio=0.22025.09 | 0.3188 | 75.28 | 19.67 | |
| LightGS (with SH)Compression Ratio=0.2, Ratio (Size, MB)=5.0× (80.95)2025.09 | 0.3214 | 77.5 | 20.2 | |
| LightGS (w/o SH)Compression Ratio=0.2, Ratio (Size, MB)=18.2× (22.19)2025.09 | 0.3336 | 75.77 | 19.71 | |
| LightGS*Compression Ratio=0.2, Ratio (Size, MB)=5.0× (80.93)2025.09 | 0.3374 | 73.93 | 20.59 | |
| FlexGaussianCompression Ratio=0.2, Ratio (Size, MB)=31.3× (12.92)2025.09 | 0.43 | 78.99 | 20.09 | |
| PrefPaintCompression Ratio=0.22025.09 | 0.4547 | 63.23 | 15.28 | |
| SD2-InpaintCompression Ratio=0.22025.09 | 0.4988 | 56.91 | 13.63 |