Motion Transition Success on Combat Motions Target: Jumping
80Success Rate (E_succ,20)RPG
Evaluation Results
| Method | Links | |
|---|---|---|
| RPGStarting Motion (a)=Punching2026.04 | 80 | |
| RPGStarting Motion (a)=Jumping2026.04 | 70 | |
| RPGStarting Motion (a)=Sword Swing2026.04 | 70 | |
| RPGStarting Motion (a)=Kicking2026.04 | 70 | |
| baselineStarting Motion (a)=Punching2026.04 | 35 | |
| baselineStarting Motion (a)=Sword Swing2026.04 | 30 | |
| baselineStarting Motion (a)=Kicking2026.04 | 30 | |
| baselineStarting Motion (a)=Jumping2026.04 | 25 |