Human Rendering on OcMotion (test)
20.11PSNRU-4DGS
Evaluation Results
| Method | Links | |||
|---|---|---|---|---|
| U-4DGSApproach Category=Occlusion-Aware / Ours2026.02 | 20.11 | 90.3 | 79.17 | |
| OccFusionApproach Category=Occlusion-Aware / Generative Priors2026.02 | 18.28 | 88.75 | 82.42 | |
| GTUApproach Category=Occlusion-Aware / Generative Priors2026.02 | 15.83 | 84.37 | 83.46 | |
| OccNeRFApproach Category=Occlusion-Aware / Scene Decoupling2026.02 | 15.71 | 85.23 | 82.9 | |
| GauHumanApproach Category=Standard Human Rendering2026.02 | 15.09 | 85.25 | 107.1 | |
| Wild2AvatarApproach Category=Occlusion-Aware / Scene Decoupling2026.02 | 14.09 | 84.84 | 93.31 |