List your company

Time-bounded reachability computation on Game model

0.08Runtime (s)triple epsilon-nets
-13.476878.0316169.54261.0484Nov 1, 2010

Evaluation results

MethodLinks
triple epsilon-netsprecision=10^-42010.110.08
triple epsilon-netsprecision=10^-52010.110.15
triple epsilon-netsprecision=10^-62010.110.31
double epsilon-netsprecision=10^-42010.110.34
triple epsilon-netsprecision=10^-72010.110.66
double epsilon-netsprecision=10^-52010.111.04
triple epsilon-netsprecision=10^-82010.111.42
triple epsilon-netsprecision=10^-92010.113.09
double epsilon-netsprecision=10^-62010.113.29
triple epsilon-netsprecision=10^-102010.116.6
double epsilon-netsprecision=10^-72010.1110.45
double epsilon-netsprecision=10^-82010.1133.12
double epsilon-netsprecision=10^-92010.11106
double epsilon-netsprecision=10^-102010.11339