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Reinforcement Learning on Atari 2600 Seaquest

4,770Average ScoreRUDDER
1421,343.52,5453,746.5Jun 4, 2018Sep 16, 2019Dec 29, 2020Apr 12, 2022Jul 26, 2023Nov 6, 2024Feb 19, 2026

Evaluation results

MethodLinks
RUDDERDelay (frames)=272, Delay-event=collect divers, Training game frames=200M, Number of random seeds=3, Trials per seed=10, Frame skip=42018.064,770
OPRIDEObservation=pixel-based, Human-in-the-loop=true2026.023,478.4
IDRLObservation=pixel-based, Human-in-the-loop=true2026.022,941.2
OPRLObservation=pixel-based, Human-in-the-loop=true2026.022,784.1
PTObservation=pixel-based, Human-in-the-loop=true2026.022,538.3
PT+PDSObservation=pixel-based, Human-in-the-loop=true2026.022,459.6
PPODelay (frames)=272, Delay-event=collect divers, Training game frames=200M, Number of random seeds=3, Trials per seed=10, Frame skip=42018.061,616
OpenAI ESinput type=raw pixel, # of neurons=~6502018.061,390
NSRA-ESinput type=Atari RAM, # of neurons=~6502018.06960
GA (1B)input type=raw pixel, # of neurons=~6502018.06798
HyperNeatinput type=raw pixel, # of neurons=~30342018.06716
IDVQ+DRSC+XNESinput type=raw pixel, max run length=200 interactions, frameskip=5, # of neurons=182018.06320