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Reinforcement Learning on Atari 2600 57 games (test)

1,006.4Median Human-Normalized ScoreMuZero Res2 Adam
41.904292.302542.7793.098Oct 27, 2017May 25, 2018Dec 22, 2018Jul 21, 2019Feb 16, 2020Sep 14, 2020Apr 13, 2021

Evaluation results

MethodLinks
MuZero Res2 AdamFrames=200M, sticky actions=true, backbone=ResNet v2, Layer Normalisation=true, optimizer=Adam2021.041,006.42,856.2————
MuZeroFrames=200M2021.04741.72,183.6————
MuZero stickyFrames=200M, sticky actions=true2021.04692.92,188.4————
LASERFrames=200M2021.04431—————
UNREALFrames=250M, Hyper-parameters=tuned per game2021.04250880————
RainbowFrames=200M2021.04231.1—————
QR-DQN-1Training frames=200 million, Evaluation protocol=best agent protocol, Random no-ops=up to 30, Exploration rate (epsilon)=0.0012017.102119154154——
QR-DQN-0Training frames=200 million, Evaluation protocol=best agent protocol, Random no-ops=up to 30, Exploration rate (epsilon)=0.0012017.101998813852——
IMPALAFrames=200M2021.04191.8957.6————
C51Training frames=200 million, Evaluation protocol=best agent protocol, Random no-ops=up to 30, Exploration rate (epsilon)=0.0012017.101787014050——
PR. DUEL.Training frames=200 million, Evaluation protocol=best agent protocol, Random no-ops=up to 30, Exploration rate (epsilon)=0.0012017.101725923944——
DUEL.Training frames=200 million, Evaluation protocol=best agent protocol, Random no-ops=up to 30, Exploration rate (epsilon)=0.0012017.101513733750——
PRIOR.Training frames=200 million, Evaluation protocol=best agent protocol, Random no-ops=up to 30, Exploration rate (epsilon)=0.0012017.101244343948——
DDQNTraining frames=200 million, Evaluation protocol=best agent protocol, Random no-ops=up to 30, Exploration rate (epsilon)=0.0012017.101183073343——
DQNTraining frames=200 million, Evaluation protocol=best agent protocol, Random no-ops=up to 30, Exploration rate (epsilon)=0.0012017.1079228240——
A3CTraining Time=4 days, Resources (per game)=16 cores2018.03—————117
Ape-X DQNTraining Time=5 days, Environment Frames=22800M, Resources (per game)=376 cores, 1 GPU (Tesla P100)2018.03————434358
Distributional (C51)Training Time=10 days, Environment Frames=200M, Resources (per game)=1 GPU2018.03————178125
DQNTraining Time=9.5 days, Environment Frames=200M, Resources (per game)=1 GPU2018.03————7968
Gorila DQNTraining Time=~4 days, Resources (per game)=>100 CPUs, with a mixed number of cores per CPU machine2018.03————9678
Prioritized DuelingTraining Time=9.5 days, Environment Frames=200M, Resources (per game)=1 GPU2018.03————172115
RainbowTraining Time=10 days, Environment Frames=200M, Resources (per game)=1 GPU2018.03————223153
UNREALEnvironment Frames=250M, Resources (per game)=16 cores, Evaluation Subset=49 games, Hyperparameter Tuning=Tuned per game2018.03————331250