Deep Reinforcement Learning on Pitfall Atari 2600
12IQM ReturnUniform Replay
Evaluation Results
| Method | Links | ||
|---|---|---|---|
| Uniform ReplayReplay Strategy=Uniform, Compute-Match status=true2026.04 | 12 | — | |
| PERReplay Strategy=Prioritized Experience Replay, Compute-Match status=false2026.04 | 10 | — | |
| REMReplay Strategy=Random Ensemble Mixture, Compute-Match status=false2026.04 | 8 | — | |
| Spectral RoutingReplay Strategy=Spectral Routing, Compute-Match status=false, Training Time (hr)=5.32026.04 | 0 | 11 |