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Omni2Sound: Towards Unified Video-Text-to-Audio Generation

About

Training a unified model integrating video-to-audio (V2A), text-to-audio (T2A), and joint video-text-to-audio (VT2A) generation offers significant application flexibility, yet faces two unexplored foundational challenges: (1) the scarcity of high-quality audio captions with tight V-A-T alignment, leading to severe semantic conflict between multimodal conditions, and (2) cross-task and intra-task competition, manifesting as an adverse V2A-T2A performance trade-off and modality bias in the VT2A task. First, to address data scarcity, we introduce SoundAtlas, a large-scale dataset (470k pairs) that significantly outperforms existing benchmarks and even human experts in quality. Powered by a novel agentic pipeline, it integrates Vision-to-Language Compression to mitigate visual bias of MLLMs, a Junior-Senior Agent Handoff for a 5$\times$ cost reduction, and rigorous Post-hoc Filtering to ensure fidelity. Consequently, SoundAtlas delivers semantically rich and temporally detailed captions with tight V-A-T alignment. Second, we propose Omni2Sound, a unified VT2A diffusion model supporting flexible input modalities. To resolve the inherent cross-task and intra-task competition, we design a three-stage multi-task progressive training schedule that converts cross-task competition into joint optimization and mitigates modality bias in the VT2A task, maintaining both audio-visual alignment and off-screen audio generation faithfulness. Finally, we construct VGGSound-Omni, a comprehensive benchmark for unified evaluation, including challenging off-screen tracks. With a standard DiT backbone, Omni2Sound achieves unified SOTA performance across all three tasks within a single model, demonstrating strong generalization across benchmarks with heterogeneous input conditions.

Key insights

What problem does Omni2Sound solve?

Omni2Sound generates sound from video, text or both with one model. The authors build SoundAtlas to supply paired training data and use progressive training to reduce interference between the three generation tasks.

How does it differ from prior work?

Omni2Sound uses paired video-text-to-audio data to connect the three tasks. The paper reports stronger results than the compared AudioX and MMAudio systems on VGGSound-Omni, while results on third-party benchmarks are more mixed.

What are the practical uses?

It enables flexible audio generation from video, text, or both within one model, useful for foley and content creation.

What limitations remain?

On Kling-Audio-Eval, it trails HunyuanVideo-Foley on some metrics, expected given that model's 100k-hour dataset versus 2k hours here. Evaluation is bounded to 8-second clips at 16kHz.

Related benchmarks