Auto-rigging
Automatically places a production-ready skeleton on any bipedal humanoid mesh (GLB or FBX) in under 30 seconds.
Where it ranks
Current edition · updated Oct 20, 2026What it does
Automatically places a production-ready skeleton on any bipedal humanoid mesh (GLB or FBX) in under 30 seconds. Prepares characters for immediate motion generation and retargeting without manual rigging expertise.
- Generating realistic character motion from natural language prompts
- Extracting 3D animation data from reference videos without mocap suits
- Auto-rigging bipedal humanoid meshes for immediate animation
- Creating seamless looping cycles for idle states and walk cycles
- Blending discrete motion clips with natural transitions
- Real-time character control and recording via browser
- Integrating motion generation into AI-native platforms via API
- Category
- 3D and gaming
- Built for
- Media and entertainment, Financial services and insurance
- Users
- Game developers, Animation studios, Film production teams, Robotics developers and 1 more
- Public API
- Not offered
Not yet disclosed: deployment options, platforms, languages and support channels.
Pricing
- Free plan$0
- Paid plans$0.15
Prices as published by Uthana, Inc., checked Oct 2026.
Security and compliance
No security details published yet
Uthana, Inc. hasn't published certifications or security practices for Auto-rigging that we could find. Ask their team for audit reports.
Reviews
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