GPUwalls

Scientific models · by BQCD

GPU implementation of the canonical Press-Ryden-Spergel algorithm for the evolution of cosmological domain wall networks, ported to the Open Computing Language standard with significant speed-ups in 2D and 3D simulations.

What it does

GPU implementation of the canonical Press-Ryden-Spergel algorithm for the evolution of cosmological domain wall networks, ported to the Open Computing Language standard with significant speed-ups in 2D and 3D simulations.

  • Simulation of cosmological domain wall network evolution in 2D and 3D using GPU acceleration via the Press-Ryden-Spergel algorithm ported to Open Computing Language standard
Category
Scientific models
Users
Researchers in cosmology and computational astrophysics
Public API
Not offered

Not yet disclosed: deployment options, platforms, languages and support channels.

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