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Zibra AI provides compression-native infrastructure and GPU-native tools for spatial computing, focusing on real-time volumetric rendering and 3D data compression for VFX, gaming, and AI training.
Customer voice
Quotes published on Zibra AI, Inc.'s official website.
Here’s an animated visual comparison of regular heterogenous volumes vs @ZibraAI ZibraVDB in Unreal Engine. Even at only 16% of the size of a standard VDB, ZibraVDB looks as good or better (their VDB shader is pretty awesome).
When new workflow tools come around, it’s common to be disappointed or for vendors to not be able to follow through on promises. That’s certainly not the case with ZibraAI. For the first time, we can now render truly volumetric, animated effects live on volume. This doesn’t just allow for small contained effects like fire or smoke, but also for large scene-scale effects like mist, spindrift or blowing sand. It sets out to solve a long standing problem in realtime graphics, and simply delivers without hype or hyperbole. ZibraVDB was used in basically every scene on a recent shoot and I wouldn’t want to do another ICVFX show without it. The Zibra team are fully behind their product, and are also some of the nicest, most committed developers we’ve worked with.
Contact Zibra AI, Inc. for current plans, volume pricing, and enterprise terms.
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