# G-MAD: A Game-Based Data Generation Framework for Multi-View RGB-T Aerial Object Detection

Source: [G-MAD: A Game-Based Data Generation Framework for Multi-View RGB-T Aerial Object Detection](<https://www.sota2.com/research/paper/6a61a036ef5cfba72b4983d6>)

Collection index: [llms.txt](<https://www.sota2.com/research/llms.txt>)

Data updated: 2026-07-29T05:00:09.749Z

Authors: Yechan Kim, JongHyun Park, Dongho Yoon, Namhoon Jung, Moongu Jeon

Published: 2026-07-22T09:15:01.000Z

## Abstract

This work introduces G-MAD, an open-source framework that uses Arma3 to generate synchronized multi-view RGB-T data for aerial object detection. G-MAD addresses key limitations of real-world aerial dataset construction, including limited viewpoint control, imperfect RGB-T alignment and high annotation cost. The framework supports structured scenario specification, controllable multi-view camera placement, simultaneous visible/thermal capture, and automatic bounding box annotation using engine-level geometric metadata. These capabilities enable controlled studies of viewpoint variation, multi-modal fusion, and synthetic-to-real transfer in aerial object detection. Besides, using G-MAD, we construct and release AMOD, a new large-scale multi-view aerial RGB-T object detection benchmark. The source code and the dataset are available at https://unique-chan.github.io/G-MAD-Project.

## Recorded benchmark results

A research result applies to its stated dataset, split, metric and evaluation configuration. Compare like-for-like settings, preserve the metric's unit and direction, and distinguish paper-reported results from independent reproduction. The best result recorded here is not a claim of exhaustive, current global coverage.

## Original sources and implementation

[Original paper](<https://arxiv.org/abs/2607.19942>)

[PDF](<https://arxiv.org/pdf/2607.19942.pdf>)

[Implementation](<https://github.com/unique-chan/G-MAD>)
