# Enhancing Reinforcement Learning in 3D Environments through Semantic Segmentation: A Case Study in ViZDoom

Source: [Enhancing Reinforcement Learning in 3D Environments through Semantic Segmentation: A Case Study in ViZDoom](<https://www.sota2.com/research/paper/691bfdc66750be83fe5ce9c6>)

Collection index: [llms.txt](<https://www.sota2.com/research/llms.txt>)

Data updated: 2026-05-30T05:00:04.258Z

Authors: Jin Huang

Published: 2025-11-12T14:28:46.000Z

## Abstract

Reinforcement learning (RL) in 3D environments with high-dimensional sensory input poses two major challenges: (1) the high memory consumption induced by memory buffers required to stabilise learning, and (2) the complexity of learning in partially observable Markov Decision Processes (POMDPs). This project addresses these challenges by proposing two novel input representations: SS-only and RGB+SS, both employing semantic segmentation on RGB colour images. Experiments were conducted in deathmatches of ViZDoom, utilizing perfect segmentation results for controlled evaluation. Our results showed that SS-only was able to reduce the memory consumption of memory buffers by at least 66.6%, and up to 98.6% when a vectorisable lossless compression technique with minimal overhead such as run-length encoding is applied. Meanwhile, RGB+SS significantly enhances RL agents' performance with the additional semantic information provided. Furthermore, we explored density-based heatmapping as a tool to visualise RL agents' movement patterns and evaluate their suitability for data collection. A brief comparison with a previous approach highlights how our method overcame common pitfalls in applying semantic segmentation in 3D environments like ViZDoom.

## Recorded benchmark results

A research result applies to its stated dataset, split, metric and evaluation configuration. Compare like-for-like settings, preserve the metric's unit and direction, and distinguish paper-reported results from independent reproduction. The best result recorded here is not a claim of exhaustive, current global coverage.

## Original sources and implementation

[Original paper](<https://arxiv.org/abs/2511.11703>)

[PDF](<https://arxiv.org/pdf/2511.11703.pdf>)
