# World-in-World: World Models in a Closed-Loop World

Source: [World-in-World: World Models in a Closed-Loop World](<https://www.sota2.com/research/paper/68fa7c511e209131cea8d831>)

Collection index: [llms.txt](<https://www.sota2.com/research/llms.txt>)

Data updated: 2025-10-28T10:38:22.670Z

Authors: Jiahan Zhang, Muqing Jiang, Nanru Dai, Taiming Lu, Arda Uzunoglu, Shunchi Zhang, Yana Wei, Jiahao Wang, Vishal M. Patel, Paul Pu Liang, Daniel Khashabi, Cheng Peng, Rama Chellappa, Tianmin Shu, Alan Yuille, Yilun Du, Jieneng Chen

Published: 2025-10-20T22:09:15.000Z

## Abstract

Generative world models (WMs) can now simulate worlds with striking visual realism, which naturally raises the question of whether they can endow embodied agents with predictive perception for decision making. Progress on this question has been limited by fragmented evaluation: most existing benchmarks adopt open-loop protocols that emphasize visual quality in isolation, leaving the core issue of embodied utility unresolved, i.e., do WMs actually help agents succeed at embodied tasks? To address this gap, we introduce World-in-World, the first open platform that benchmarks WMs in a closed-loop world that mirrors real agent-environment interactions. World-in-World provides a unified online planning strategy and a standardized action API, enabling heterogeneous WMs for decision making. We curate four closed-loop environments that rigorously evaluate diverse WMs, prioritize task success as the primary metric, and move beyond the common focus on visual quality; we also present the first data scaling law for world models in embodied settings. Our study uncovers three surprises: (1) visual quality alone does not guarantee task success, controllability matters more; (2) scaling post-training with action-observation data is more effective than upgrading the pretrained video generators; and (3) allocating more inference-time compute allows WMs to substantially improve closed-loop performance.

## Recorded benchmark results

A research result applies to its stated dataset, split, metric and evaluation configuration. Compare like-for-like settings, preserve the metric's unit and direction, and distinguish paper-reported results from independent reproduction. The best result recorded here is not a claim of exhaustive, current global coverage.

- [Active embodied question answering on Habitat HM3D (val)](<https://www.sota2.com/research/sota/active-embodied-question-answering-on-habitat-hm3d-val.md>): Active embodied question answering; Habitat HM3D (val); Score: 27.19.

- [Active recognition on Habitat MP3D](<https://www.sota2.com/research/sota/active-recognition-on-habitat-mp3d.md>): Active Recognition; Habitat MP3D; Success Rate (SR): 20.68.

- [Image-goal navigation on Habitat HM3D (val)](<https://www.sota2.com/research/sota/image-goal-navigation-on-habitat-hm3d-val.md>): Image-Goal Navigation; Habitat HM3D (val); Success Rate (SR): 38.57.

## Original sources and implementation

[Original paper](<https://arxiv.org/abs/2510.18135>)

[PDF](<https://arxiv.org/pdf/2510.18135.pdf>)
