# DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation

Source: [DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation](<https://www.sota2.com/research/paper/68fa7b2b1e209131cea86faf>)

Collection index: [llms.txt](<https://www.sota2.com/research/llms.txt>)

Data updated: 2026-04-08T05:00:12.103Z

Authors: Ze-Xin Yin, Jiaxiong Qiu, Liu Liu, Xinjie Wang, Wei Sui, Zhizhong Su, Jian Yang, Jin Xie

Published: 2025-09-09T06:43:15.000Z

## Abstract

The labor- and experience-intensive creation of 3D assets with physically based rendering (PBR) materials demands an autonomous 3D asset creation pipeline. However, most existing 3D generation methods focus on geometry modeling, either baking textures into simple vertex colors or leaving texture synthesis to post-processing with image diffusion models. To achieve end-to-end PBR-ready 3D asset generation, we present Lightweight Gaussian Asset Adapter (LGAA), a novel framework that unifies the modeling of geometry and PBR materials by exploiting multi-view (MV) diffusion priors from a novel perspective. The LGAA features a modular design with three components. Specifically, the LGAA Wrapper reuses and adapts network layers from MV diffusion models, which encapsulate knowledge acquired from billions of images, enabling better convergence in a data-efficient manner. To incorporate multiple diffusion priors for geometry and PBR synthesis, the LGAA Switcher aligns multiple LGAA Wrapper layers encapsulating different knowledge. Then, a tamed variational autoencoder (VAE), termed LGAA Decoder, is designed to predict 2D Gaussian Splatting (2DGS) with PBR channels. Finally, we introduce a dedicated post-processing procedure to effectively extract high-quality, relightable mesh assets from the resulting 2DGS. Extensive quantitative and qualitative experiments demonstrate the superior performance of LGAA with both text- and image-conditioned MV diffusion models. Additionally, the modular design enables flexible incorporation of multiple diffusion priors, and the knowledge-preserving scheme effectively preseves the 2D priors learned on massive image dataset, which leads to data efficient finetuning to lift the MV diffuison models for 3D generation with merely 69k multi-view instances.

## Recorded benchmark results

A research result applies to its stated dataset, split, metric and evaluation configuration. Compare like-for-like settings, preserve the metric's unit and direction, and distinguish paper-reported results from independent reproduction. The best result recorded here is not a claim of exhaustive, current global coverage.

- [Text-conditioned 3D asset generation on G-Objaverse (evaluation)](<https://www.sota2.com/research/sota/text-conditioned-3d-asset-generation-on-g-objaverse-evaluation.md>): Text-conditioned 3D asset generation; G-Objaverse (evaluation); IS: 14.63.

- [Image-conditioned 3D Asset Generation on G-Objaverse](<https://www.sota2.com/research/sota/image-conditioned-3d-asset-generation-on-g-objaverse.md>): Image-conditioned 3D Asset Generation; G-Objaverse; PSNR: 17.04.

## Original sources and implementation

[Original paper](<https://arxiv.org/abs/2509.07435>)

[PDF](<https://arxiv.org/pdf/2509.07435.pdf>)
