# RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments

Source: [RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments](<https://www.sota2.com/research/paper/68fa780b1e209131cea76823>)

Collection index: [llms.txt](<https://www.sota2.com/research/llms.txt>)

Data updated: 2025-10-26T04:30:26.676Z

Authors: Shiyi Ding, Ying Chen

Published: 2025-04-11T04:55:50.000Z

## Abstract

Recent advances in large language models (LLMs) provide new opportunities for context understanding in virtual reality (VR). However, VR contexts are often highly localized and personalized, limiting the effectiveness of general-purpose LLMs. To address this challenge, we present RAG-VR, the first 3D question-answering system for VR that incorporates retrieval-augmented generation (RAG), which augments an LLM with external knowledge retrieved from a localized knowledge database to improve the answer quality. RAG-VR includes a pipeline for extracting comprehensive knowledge about virtual environments and user conditions for accurate answer generation. To ensure efficient retrieval, RAG-VR offloads the retrieval process to a nearby edge server and uses only essential information during retrieval. Moreover, we train the retriever to effectively distinguish among relevant, irrelevant, and hard-to-differentiate information in relation to questions. RAG-VR improves answer accuracy by 17.9%-41.8% and reduces end-to-end latency by 34.5%-47.3% compared with two baseline systems.

## Recorded benchmark results

A research result applies to its stated dataset, split, metric and evaluation configuration. Compare like-for-like settings, preserve the metric's unit and direction, and distinguish paper-reported results from independent reproduction. The best result recorded here is not a claim of exhaustive, current global coverage.

## Original sources and implementation

[Original paper](<https://arxiv.org/abs/2504.08256>)

[PDF](<https://arxiv.org/pdf/2504.08256.pdf>)
