# Auto-CARD: Efficient and Robust Codec Avatar Driving for Real-time Mobile Telepresence

Source: [Auto-CARD: Efficient and Robust Codec Avatar Driving for Real-time Mobile Telepresence](<https://www.sota2.com/research/paper/68fa767b1e209131cea6d4da>)

Collection index: [llms.txt](<https://www.sota2.com/research/llms.txt>)

Data updated: 2026-01-02T08:39:55.553Z

Authors: Yonggan Fu, Yuecheng Li, Chenghui Li, Jason Saragih, Peizhao Zhang, Xiaoliang Dai, Yingyan Celine Lin

Published: 2023-04-24T05:45:12.000Z

## Abstract

Real-time and robust photorealistic avatars for telepresence in AR/VR have been highly desired for enabling immersive photorealistic telepresence. However, there still exists one key bottleneck: the considerable computational expense needed to accurately infer facial expressions captured from headset-mounted cameras with a quality level that can match the realism of the avatar's human appearance. To this end, we propose a framework called Auto-CARD, which for the first time enables real-time and robust driving of Codec Avatars when exclusively using merely on-device computing resources. This is achieved by minimizing two sources of redundancy. First, we develop a dedicated neural architecture search technique called AVE-NAS for avatar encoding in AR/VR, which explicitly boosts both the searched architectures' robustness in the presence of extreme facial expressions and hardware friendliness on fast evolving AR/VR headsets. Second, we leverage the temporal redundancy in consecutively captured images during continuous rendering and develop a mechanism dubbed LATEX to skip the computation of redundant frames. Specifically, we first identify an opportunity from the linearity of the latent space derived by the avatar decoder and then propose to perform adaptive latent extrapolation for redundant frames. For evaluation, we demonstrate the efficacy of our Auto-CARD framework in real-time Codec Avatar driving settings, where we achieve a 5.05x speed-up on Meta Quest 2 while maintaining a comparable or even better animation quality than state-of-the-art avatar encoder designs.

## Recorded benchmark results

A research result applies to its stated dataset, split, metric and evaluation configuration. Compare like-for-like settings, preserve the metric's unit and direction, and distinguish paper-reported results from independent reproduction. The best result recorded here is not a claim of exhaustive, current global coverage.

- [Avatar Rendering on Codec Avatars front view across six identities](<https://www.sota2.com/research/sota/avatar-rendering-on-codec-avatars-front-view-across-six-identities.md>): Avatar Rendering; Codec Avatars front view across six identities; Avg. MSE: 13.22.

- [Facial Avatar Rendering on Multiview Video Face Capture Dataset (test)](<https://www.sota2.com/research/sota/facial-avatar-rendering-on-multiview-video-face-capture-dataset-test.md>): Facial Avatar Rendering; Multiview Video Face Capture Dataset (test); MFLOPS: 605.14.

## Original sources and implementation

[Original paper](<https://arxiv.org/abs/2304.11835>)

[PDF](<https://arxiv.org/pdf/2304.11835.pdf>)
