# InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognition

Source: [InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognition](<https://www.sota2.com/research/paper/68fa75581e209131cea6751e>)

Collection index: [llms.txt](<https://www.sota2.com/research/llms.txt>)

Data updated: 2025-10-27T06:41:59.710Z

Authors: Seunggeun Chi, Hyung-gun Chi, Qixing Huang, Karthik Ramani

Published: 2023-10-16T16:15:11.000Z

## Abstract

Skeleton-based action recognition has made significant advancements recently, with models like InfoGCN showcasing remarkable accuracy. However, these models exhibit a key limitation: they necessitate complete action observation prior to classification, which constrains their applicability in real-time situations such as surveillance and robotic systems. To overcome this barrier, we introduce InfoGCN++, an innovative extension of InfoGCN, explicitly developed for online skeleton-based action recognition. InfoGCN++ augments the abilities of the original InfoGCN model by allowing real-time categorization of action types, independent of the observation sequence's length. It transcends conventional approaches by learning from current and anticipated future movements, thereby creating a more thorough representation of the entire sequence. Our approach to prediction is managed as an extrapolation issue, grounded on observed actions. To enable this, InfoGCN++ incorporates Neural Ordinary Differential Equations, a concept that lets it effectively model the continuous evolution of hidden states. Following rigorous evaluations on three skeleton-based action recognition benchmarks, InfoGCN++ demonstrates exceptional performance in online action recognition. It consistently equals or exceeds existing techniques, highlighting its significant potential to reshape the landscape of real-time action recognition applications. Consequently, this work represents a major leap forward from InfoGCN, pushing the limits of what's possible in online, skeleton-based action recognition. The code for InfoGCN++ is publicly available at https://github.com/stnoah1/infogcn2 for further exploration and validation.

## Recorded benchmark results

A research result applies to its stated dataset, split, metric and evaluation configuration. Compare like-for-like settings, preserve the metric's unit and direction, and distinguish paper-reported results from independent reproduction. The best result recorded here is not a claim of exhaustive, current global coverage.

- [Non-verbal body pose communication (classification + generation) on Non-verbal body pose communication dataset (test)](<https://www.sota2.com/research/sota/non-verbal-body-pose-communication-classification-plus-generation-on-non-verbal-body-pose-communication-dataset-test.md>): Non-verbal body pose communication (classification + generation); Non-verbal body pose communication dataset (test); Latency (ms): 10.925.

- [Action Recognition on BABEL 25% OR](<https://www.sota2.com/research/sota/action-recognition-on-babel-25-percent-or.md>): Action Recognition; BABEL 25% OR; Accuracy: 44.51.

- [Action Recognition on BABEL 100% OR](<https://www.sota2.com/research/sota/action-recognition-on-babel-100-percent-or.md>): Action Recognition; BABEL 100% OR; Accuracy: 55.96.

- [Action Recognition on BABEL 75% OR](<https://www.sota2.com/research/sota/action-recognition-on-babel-75-percent-or.md>): Action Recognition; BABEL 75% OR; Accuracy: 55.22.

- [Action Recognition on BABEL 50% OR](<https://www.sota2.com/research/sota/action-recognition-on-babel-50-percent-or.md>): Action Recognition; BABEL 50% OR; Accuracy: 49.22.

## Original sources and implementation

[Original paper](<https://arxiv.org/abs/2310.10547>)

[PDF](<https://arxiv.org/pdf/2310.10547.pdf>)
