# Designing Deep Networks for Scene Recognition

Source: [Designing Deep Networks for Scene Recognition](<https://www.sota2.com/research/paper/68fa6ecb1e209131cea422e9>)

Collection index: [llms.txt](<https://www.sota2.com/research/llms.txt>)

Data updated: 2025-10-26T01:06:49.536Z

Authors: Zhinan Qiao, Xiaohui Yuan

Published: 2023-03-13T18:28:06.000Z

## Abstract

Most deep learning backbones are evaluated on ImageNet. Using scenery images as an example, we conducted extensive experiments to demonstrate the widely accepted principles in network design may result in dramatic performance differences when the data is altered. Exploratory experiments are engaged to explain the underlining cause of the differences. Based on our observation, this paper presents a novel network design methodology: data-oriented network design. In other words, instead of designing universal backbones, the scheming of the networks should treat the characteristics of data as a crucial component. We further proposed a Deep-Narrow Network and Dilated Pooling module, which improved the scene recognition performance using less than half of the computational resources compared to the benchmark network architecture ResNets. The source code is publicly available on https://github.com/ZN-Qiao/Deep-Narrow-Network.

## Recorded benchmark results

A research result applies to its stated dataset, split, metric and evaluation configuration. Compare like-for-like settings, preserve the metric's unit and direction, and distinguish paper-reported results from independent reproduction. The best result recorded here is not a claim of exhaustive, current global coverage.

## Original sources and implementation

[Original paper](<https://arxiv.org/abs/2303.07402>)

[PDF](<https://arxiv.org/pdf/2303.07402.pdf>)
