# DIRV: Dense Interaction Region Voting for End-to-End Human-Object Interaction Detection

Source: [DIRV: Dense Interaction Region Voting for End-to-End Human-Object Interaction Detection](<https://www.sota2.com/research/paper/68fa691c1e209131cea204c9>)

Collection index: [llms.txt](<https://www.sota2.com/research/llms.txt>)

Data updated: 2026-01-04T04:08:08.348Z

Authors: Hao-Shu Fang, Yichen Xie, Dian Shao, Cewu Lu

Published: 2020-10-02T13:57:58.000Z

## Abstract

Recent years, human-object interaction (HOI) detection has achieved impressive advances. However, conventional two-stage methods are usually slow in inference. On the other hand, existing one-stage methods mainly focus on the union regions of interactions, which introduce unnecessary visual information as disturbances to HOI detection. To tackle the problems above, we propose a novel one-stage HOI detection approach DIRV in this paper, based on a new concept called interaction region for the HOI problem. Unlike previous methods, our approach concentrates on the densely sampled interaction regions across different scales for each human-object pair, so as to capture the subtle visual features that is most essential to the interaction. Moreover, in order to compensate for the detection flaws of a single interaction region, we introduce a novel voting strategy that makes full use of those overlapped interaction regions in place of conventional Non-Maximal Suppression (NMS). Extensive experiments on two popular benchmarks: V-COCO and HICO-DET show that our approach outperforms existing state-of-the-arts by a large margin with the highest inference speed and lightest network architecture. We achieved 56.1 mAP on V-COCO without addtional input. Our code is publicly available at: https://github.com/MVIG-SJTU/DIRV

## Recorded benchmark results

A research result applies to its stated dataset, split, metric and evaluation configuration. Compare like-for-like settings, preserve the metric's unit and direction, and distinguish paper-reported results from independent reproduction. The best result recorded here is not a claim of exhaustive, current global coverage.

- [Human-Object Interaction Detection on V-COCO (Box/Mask mAP Scenarios)](<https://www.sota2.com/research/sota/human-object-interaction-detection-on-v-coco-box-mask-map-scenarios.md>): Human-Object Interaction Detection; V-COCO; Box mAP (Scenario 1): 56.1.

- [Human-Object Interaction Detection on V-COCO (test)](<https://www.sota2.com/research/sota/human-object-interaction-detection-on-v-coco-test.md>): Human-Object Interaction Detection; V-COCO (test); AP (Role, Scenario 1): 56.1.

- [Human-Object Interaction Detection on HICO-DET (test)](<https://www.sota2.com/research/sota/human-object-interaction-detection-on-hico-det-test.md>): Human-Object Interaction Detection; HICO-DET (test); mAP (full): 21.8.

- [Human-Object Interaction Detection on HICO-DET](<https://www.sota2.com/research/sota/human-object-interaction-detection-on-hico-det.md>): Human-Object Interaction Detection; HICO-DET; mAP (Full): not recorded.

## Original sources and implementation

[Original paper](<https://arxiv.org/abs/2010.01005>)

[PDF](<https://arxiv.org/pdf/2010.01005.pdf>)

[Implementation](<https://www.sota2.com/www.github.com/MVIG-SJTU/DIRV>)
