# Understanding the Role of Scene Graphs in Visual Question Answering

Source: [Understanding the Role of Scene Graphs in Visual Question Answering](<https://www.sota2.com/research/paper/68fa691a1e209131cea203bc>)

Collection index: [llms.txt](<https://www.sota2.com/research/llms.txt>)

Data updated: 2025-10-25T22:53:51.580Z

Authors: Vinay Damodaran, Sharanya Chakravarthy, Akshay Kumar, Anjana Umapathy, Teruko Mitamura, Yuta Nakashima, Noa Garcia, Chenhui Chu

Published: 2021-01-14T07:27:37.000Z

## Abstract

Visual Question Answering (VQA) is of tremendous interest to the research community with important applications such as aiding visually impaired users and image-based search. In this work, we explore the use of scene graphs for solving the VQA task. We conduct experiments on the GQA dataset which presents a challenging set of questions requiring counting, compositionality and advanced reasoning capability, and provides scene graphs for a large number of images. We adopt image + question architectures for use with scene graphs, evaluate various scene graph generation techniques for unseen images, propose a training curriculum to leverage human-annotated and auto-generated scene graphs, and build late fusion architectures to learn from multiple image representations. We present a multi-faceted study into the use of scene graphs for VQA, making this work the first of its kind.

## Recorded benchmark results

A research result applies to its stated dataset, split, metric and evaluation configuration. Compare like-for-like settings, preserve the metric's unit and direction, and distinguish paper-reported results from independent reproduction. The best result recorded here is not a claim of exhaustive, current global coverage.

## Original sources and implementation

[Original paper](<https://arxiv.org/abs/2101.05479>)

[PDF](<https://arxiv.org/pdf/2101.05479.pdf>)
