# Universal Adversarial Training

Source: [Universal Adversarial Training](<https://www.sota2.com/research/paper/68fa66ad1e209131cea11a24>)

Collection index: [llms.txt](<https://www.sota2.com/research/llms.txt>)

Data updated: 2025-10-25T21:55:21.281Z

Authors: Ali Shafahi, Mahyar Najibi, Zheng Xu, John Dickerson, Larry S. Davis, Tom Goldstein

Published: 2018-11-27T23:09:27.000Z

## Abstract

Standard adversarial attacks change the predicted class label of a selected image by adding specially tailored small perturbations to its pixels. In contrast, a universal perturbation is an update that can be added to any image in a broad class of images, while still changing the predicted class label. We study the efficient generation of universal adversarial perturbations, and also efficient methods for hardening networks to these attacks. We propose a simple optimization-based universal attack that reduces the top-1 accuracy of various network architectures on ImageNet to less than 20%, while learning the universal perturbation 13X faster than the standard method.   To defend against these perturbations, we propose universal adversarial training, which models the problem of robust classifier generation as a two-player min-max game, and produces robust models with only 2X the cost of natural training. We also propose a simultaneous stochastic gradient method that is almost free of extra computation, which allows us to do universal adversarial training on ImageNet.

## Recorded benchmark results

A research result applies to its stated dataset, split, metric and evaluation configuration. Compare like-for-like settings, preserve the metric's unit and direction, and distinguish paper-reported results from independent reproduction. The best result recorded here is not a claim of exhaustive, current global coverage.

## Original sources and implementation

[Original paper](<https://arxiv.org/abs/1811.11304>)

[PDF](<https://arxiv.org/pdf/1811.11304.pdf>)
