# Trick Me If You Can: Human-in-the-loop Generation of Adversarial Examples for Question Answering

Source: [Trick Me If You Can: Human-in-the-loop Generation of Adversarial Examples for Question Answering](<https://www.sota2.com/research/paper/68fa66141e209131cea0e234>)

Collection index: [llms.txt](<https://www.sota2.com/research/llms.txt>)

Data updated: 2025-10-25T21:42:29.976Z

Authors: Eric Wallace, Pedro Rodriguez, Shi Feng, Ikuya Yamada, Jordan Boyd-Graber

Published: 2018-09-07T22:39:33.000Z

## Abstract

Adversarial evaluation stress tests a model's understanding of natural language. While past approaches expose superficial patterns, the resulting adversarial examples are limited in complexity and diversity. We propose human-in-the-loop adversarial generation, where human authors are guided to break models. We aid the authors with interpretations of model predictions through an interactive user interface. We apply this generation framework to a question answering task called Quizbowl, where trivia enthusiasts craft adversarial questions. The resulting questions are validated via live human--computer matches: although the questions appear ordinary to humans, they systematically stump neural and information retrieval models. The adversarial questions cover diverse phenomena from multi-hop reasoning to entity type distractors, exposing open challenges in robust question answering.

## Recorded benchmark results

A research result applies to its stated dataset, split, metric and evaluation configuration. Compare like-for-like settings, preserve the metric's unit and direction, and distinguish paper-reported results from independent reproduction. The best result recorded here is not a claim of exhaustive, current global coverage.

## Original sources and implementation

[Original paper](<https://arxiv.org/abs/1809.02701>)

[PDF](<https://arxiv.org/pdf/1809.02701.pdf>)
