# A Layer-Based Sequential Framework for Scene Generation with GANs

Source: [A Layer-Based Sequential Framework for Scene Generation with GANs](<https://www.sota2.com/research/paper/68fa65551e209131cea09c90>)

Collection index: [llms.txt](<https://www.sota2.com/research/llms.txt>)

Data updated: 2025-10-25T21:24:52.728Z

Authors: Mehmet Ozgur Turkoglu, William Thong, Luuk Spreeuwers, Berkay Kicanaoglu

Published: 2019-02-02T08:49:56.000Z

## Abstract

The visual world we sense, interpret and interact everyday is a complex composition of interleaved physical entities. Therefore, it is a very challenging task to generate vivid scenes of similar complexity using computers. In this work, we present a scene generation framework based on Generative Adversarial Networks (GANs) to sequentially compose a scene, breaking down the underlying problem into smaller ones. Different than the existing approaches, our framework offers an explicit control over the elements of a scene through separate background and foreground generators. Starting with an initially generated background, foreground objects then populate the scene one-by-one in a sequential manner. Via quantitative and qualitative experiments on a subset of the MS-COCO dataset, we show that our proposed framework produces not only more diverse images but also copes better with affine transformations and occlusion artifacts of foreground objects than its counterparts.

## Recorded benchmark results

A research result applies to its stated dataset, split, metric and evaluation configuration. Compare like-for-like settings, preserve the metric's unit and direction, and distinguish paper-reported results from independent reproduction. The best result recorded here is not a claim of exhaustive, current global coverage.

## Original sources and implementation

[Original paper](<https://arxiv.org/abs/1902.00671>)

[PDF](<https://arxiv.org/pdf/1902.00671.pdf>)
